Release: Wednesday, December 21, 2016
Written by: Michael Lesslie; Adam Cooper; Bill Collage
Directed by: Justin Kurzel
Assassin’s Creed is simply not interesting enough for those who never played the game. You might fairly ask me why I would choose to sit through a movie based on a video game I never played. Um, I was expecting the acting pedigree behind the film’s trio of stars to carry more weight. Or for acting to matter at all in the film. I was hoping I could use what I learned here as a springboard for me getting into the games later. Here’s the best advice I can offer to those in a similar position: don’t do that.
I DON’T HAVE A CREED, SORRY
Everything is going to be okay, despite what Rotten Tomatoes says (yikes). I wonder how seriously game enthusiasts take film critics when they review game adaptations. Like recent releases inspired by gaming phenomena — Warcraft, Resident Evil, Mortal Kombat — the film has a substantial enough built-in fan base that will ensure a sequel or three will get the green light. So if you actually use the tomatometer as a measuring stick for what you want to watch, you might take a close look at how audiences are responding instead of reading my list of grievances against a pretty dull film.
The film doesn’t completely alienate the outsider, but it hardly gives you a warm fuzzy. Director Justin Kurzel’s reverence for the game’s well-established, sophisticated lore is apparent. We are effortlessly transported to a quasi-romantic/dystopian universe, one split between 15th-Century Spain and an hyper-stylized approximation of the present day. The film’s gorgeous in its steely griminess, a wardrobe tailored to the actors’ shape while remaining faithful to the ornate designs of the source material’s costumes. Assassin’s Creed clings to this façade with desperation, a large portion of the footage dedicated to overemphasizing said wardrobe. And an onslaught of skywards shots of our heroes parkouring the hell out of a city is presumably intended to invoke the sensation of being involved in this mission.
The narrative draws upon the mythos established in the original game, now a decade old, but instead of retracing familiar steps for those who have long been in control of Desmond Miles’ destiny, it opts for an origins story involving a completely new avatar. And while much of the film succumbs to the same issue that plagues many a video game adaptation — a confused or uninteresting point of view that just leaves viewers cold — at least the action scenes, particularly the furious hand-to-hand combat sequences, make an attempt to include the average paying customer (the APC*).
Assassin’s Creed introduces everyone to Callum Lynch (Michael Fassbender), a career criminal who at the start of the film is preparing to be executed. Then he “wakes up” in what seems to be . . . um, Heaven’s waiting room? No, that can’t be right; capital murderers don’t get a pass. So this is Hell’s foyer, then? Wrong again. This is actually a sterile room within a remote Abstergo Industries facility, a modern manifestation of an ancient underground society known as the Templar Order. Callum is first greeted by a scientist named Sophia Rikkin (Marion Cotillard), the daughter of visionary Abstergo CEO Alan Rikkin (Jeremy Irons), who proceeds to inundate Callum with a few orientation materials. Like letting him know that he no longer exists in the world. That he is about to be repurposed.
SOME PHILOSOPHICAL SHIT
In 2007 Ubisoft engineered a stealth adventure for the thinking gamer. I can appreciate their popularity as these games have been able to separate themselves by blending heady science fiction with historical settings and events. Unfortunately the complexities pose a problem from a cinematic storytelling perspective. The task falls upon Cotillard to shoulder an encyclopedia’s worth of exposition because, let’s face it: there’s just too much world-building to be done beyond the physical, and no one is going to sit through a three-hour long movie based on a video game. Cotillard does what she can, but there’s only so much a great actor can do with such clunky, uninspired writing.
Through one of Sophia’s many monotonous monologues he learns he has assassin’s blood in his veins, and that one of his ancestors was Aguilar de Nerha, a noted assassin during the Spanish Inquisition who had for years been in pursuit of the Apple of Eden. This apple is not so much a fruit as it is a piece of technology that contains man’s original sin. It also possesses the very fabric of free will itself. (The more I write the stupider it all sounds, which is the very phenomenon that occurs the more these people talk.) Across centuries these assassins have had to contend with the Templars who don’t share their views on the future of mankind. While the Templars believe global peace is achievable, albeit only through control, assassins hold that man’s free will is a gift that cannot be touched or tampered with. On paper, all of this sounds like some pretty fascinating, philosophical shit, doesn’t it?
On screen, however, very little of said philosophical shit translates enthusiastically. Or creatively. The film looks great but the whole thing concludes in the same numbing state in which it began. If you’ve made the mistake of coming to the picture for the acting, prepare yourself for Fassbender’s first on-screen performance following the lobotomy none of us knew he had. Yes the action scenes are good, but everything else is so disappointing it seems almost farcical.
Assassin’s Creed stunningly wastes an opportunity to present an intellectually stimulating, challenging cinematic excursion. There’s a fixation on the god complex that is just begging to be explored in greater depth. The assassins we see early in the film prove their unwavering test of devotion via blood sacrifice. Callum’s body being manipulated by The Animus — a giant mechanical contraption that has undergone some physical alterations so the film, supposedly, avoids comparisons to The Matrix‘s own psychosomatic technology — often finds the character in Christ-like poses as he soars into the air and flails around. The script also tends to harp on the phrase “man’s first disobedience.” And Rikkin’s ambitions of uniting mankind under his thumb, well. That’s pretty obvious.
For all of the obsession with sinning and human imperfection the irony of how Kurzel and company have themselves ended up committing one of filmmaking’s greatest sins by producing one of the year’s most disappointing and boring movies becomes painful. I don’t know. Maybe I just need some secret codes or something.
* Synonyms include (but are not limited to) ‘loser,’ ‘heathen’ and ‘deplorable.’
Recommendation: Disappointing video game adaptation squanders the massive talents of its leading trio in Michael Fassbender, Marion Cotillard and Jeremy Irons. Of course, this film could have gotten by with some average performances if the story were presented more compellingly. The longer the film went on, the sillier it all seemed. Damn it, this should have been really good. I am so bummed out and I haven’t ever played the games. I still might, though. These universes are just too cool to ignore.
Running Time: 136 mins.
Quoted: “We work in the dark to serve the light. We are assassins.”
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